; Dalek Events File 22/12/05
; Original Game
; 

@BEGINEVENTS
@INITFLAG

@IF
NOSCHISM
DEFENDER=ANYBODY 
@THEN
@ENDIF

@IF
NEGOTIATION
talker=ANYBODY
talkertype=HumanOrComputer
listener=ANYBODY
listenertype=HumanOrComputer
@THEN

@IF
RECEIVEDTECHNOLOGY
technology=5
receiver=Dalek Taskforce
@THEN
MAKEAGGRESSION
who=Dalek Taskforce
whom=UNIT Garrison
@ENDIF

; ************BATTLEWAVE1************

@IF
TURN
turn=1
@THEN
JUSTONCE
TEXT
^
^^ UNIT Priory Barracks. 
^
^^ Summer 1968.
^
ENDTEXT
@ENDIF

@IF
TURN
turn=1
@THEN
JUSTONCE
TEXT
^
^^ The mood is grim as you and your staff rush along 
^^ the corridors of the UNIT base, eager to make final
^^ checks on the artillery zones...Knowing that this
^^ battle will no doubt mean the end...
^
^^ The final end...
^
^^ But how did it all begin?
^
ENDTEXT
@ENDIF

@IF
TURN
turn=1
@THEN
JUSTONCE
TEXT
^
^^ You had been on the telephone when the first atomic
^^ torpedo landed on London. You were calling UNIT HQ, 
^^ when the line suddenly distorted, and then there was
^^ nothing but static...
^
ENDTEXT
@ENDIF

@IF
TURN
turn=1
@THEN
JUSTONCE
TEXT
^
^^ You, like millions of other people, 
^^ reacted with shock and confusion...
^
ENDTEXT
@ENDIF

@IF
TURN
turn=1
@THEN
JUSTONCE
TEXT
^
^^ Then came the terrible bombardment of the World's major 
^^ cities...Missiles hurtled from ominous alien saucers as 
^^ the malevolent aliens responsible made their destructive
^^ intentions for humankind clear.
^
ENDTEXT
@ENDIF

@IF
TURN
turn=1
@THEN
JUSTONCE
TEXT
^
^^ As the dust of destruction settled, the invaders landed in 
^^ hordes that numbed the senses. The defences of Earth had
^^ little chance against such overwhelming might...
^
ENDTEXT
@ENDIF

@IF
TURN
turn=1
@THEN
JUSTONCE
TEXT
^
^^ You had heard the rumours.
^
^^ Pepperpot-shaped alien war machines...The dark flying 
^^ saucers that struck abject fear into the hearts of the 
^^ population...The killings...Whole cities razed...
^
^^ ...One word was mentioned repeatedly...
^^
^^ EXTERMINATE!
^
ENDTEXT
@ENDIF

@IF
TURN
turn=1
@THEN
JUSTONCE
TEXT
^
^^ You are Colonel Bateman, officer of UNIT. 
^
^^ A decorated WW2 hero, veteran officer and a fearless, 
^^ commander...Even in the face of this alien enemy. The 
^^ soldiers here in the base have no doubt lost everthing. 
^
^^ All there is left now is a slim chance to survive...
^
ENDTEXT
@ENDIF

@IF
TURN
turn=1
@THEN
JUSTONCE
TEXT
^
^^ You feel a surge of military pride, and even hope.
^^ All men at this base are elite. They are UNIT men.
^
^^ Part of the United Nations Intelligence Taskforce.
^
^^ Dealing with alien scum is your speciality.
^^ You and your men will go down fighting.
^
ENDTEXT
@ENDIF

@IF
TURN
turn=1
@THEN
JUSTONCE
TEXT
^
^^ You are awoken from your ponderings by...
^
ENDTEXT
@ENDIF

@IF
TURN
turn=1
@THEN
JUSTONCE
TEXT
^
^^ ALERT!
^
^^ All troops to Battle stations...!!!
^
^^ An extermination squad of Daleks has transmatted outside the base!
^
ENDTEXT
PlayWaveFile
ALERT.wav
@ENDIF

@IF
TURN
turn=1
@THEN
JUSTONCE
TEXT
^
^^ Time to earn your pay, Colonel!
^
ENDTEXT
@ENDIF

; ************BATTLEWAVE2************

@IF
TURN
turn=5
@THEN
JUSTONCE
TEXT
^
^^ A 2nd wave of Daleks has transmatted onto the battlefield!
^
ENDTEXT
PlayWaveFile
TRANS.wav
GIVETECHNOLOGY
technology=91
receiver=Dalek Taskforce
@ENDIF

@IF
TURN
turn=5
@THEN
JUSTONCE
CREATEUNIT
unit=War Drone (2)
Count=12
owner=Dalek Taskforce
veteran=no
homecity=NONE
locations
45,11
46,12
47,13
endlocations
@ENDIF

@IF
TURN
turn=5
@THEN
JUSTONCE
CREATEUNIT
unit=Chief (1)
owner=Dalek Taskforce
veteran=no
homecity=NONE
locations
45,11
46,12
47,13
endlocations
@ENDIF

@IF
TURN
turn=5
@THEN
JUSTONCE
CREATEUNIT
unit=Transolar (1)
Count=2
owner=Dalek Taskforce
veteran=no
homecity=NONE
locations
45,11
46,12
47,13
endlocations
@ENDIF

; ************BATTLEWAVE3************

@IF
TURN
turn=10
@THEN
JUSTONCE
TEXT
^
^^ A 3rd wave of Daleks has transmatted onto the battlefield!
^
ENDTEXT
PlayWaveFile
TRANS.wav
GIVETECHNOLOGY
technology=92
receiver=Dalek Taskforce
@ENDIF

@IF
TURN
turn=10
@THEN
JUSTONCE
CREATEUNIT
unit=War Drone (3)
Count=12
owner=Dalek Taskforce
veteran=no
homecity=NONE
locations
45,11
46,12
47,13
endlocations
@ENDIF

@IF
TURN
turn=10
@THEN
JUSTONCE
CREATEUNIT
unit=Chief (2)
owner=Dalek Taskforce
veteran=no
homecity=NONE
locations
45,11
46,12
47,13
endlocations
@ENDIF

@IF
TURN
turn=10
@THEN
JUSTONCE
CREATEUNIT
unit=Transolar (1)
Count=2
owner=Dalek Taskforce
veteran=no
homecity=NONE
locations
45,11
46,12
47,13
endlocations
@ENDIF

; ************BATTLEWAVE4************

@IF
TURN
turn=15
@THEN
JUSTONCE
TEXT
^
^^ A 4th wave of Daleks has transmatted onto the battlefield!
^
ENDTEXT
PlayWaveFile
TRANS.wav
GIVETECHNOLOGY
technology=93
receiver=Dalek Taskforce
@ENDIF

@IF
TURN
turn=15
@THEN
JUSTONCE
CREATEUNIT
unit=War Drone (4)
Count=12
owner=Dalek Taskforce
veteran=no
homecity=NONE
locations
45,11
46,12
47,13
endlocations
@ENDIF

@IF
TURN
turn=15
@THEN
JUSTONCE
CREATEUNIT
unit=Chief (3)
owner=Dalek Taskforce
veteran=no
homecity=NONE
locations
45,11
46,12
47,13
endlocations
@ENDIF

@IF
TURN
turn=15
@THEN
JUSTONCE
CREATEUNIT
unit=SW Dalek (1)
owner=Dalek Taskforce
veteran=no
homecity=NONE
locations
45,11
46,12
47,13
endlocations
@ENDIF

@IF
TURN
turn=15
@THEN
JUSTONCE
CREATEUNIT
unit=Transolar (2)
Count=2
owner=Dalek Taskforce
veteran=no
homecity=NONE
locations
45,11
46,12
47,13
endlocations
@ENDIF

; ************BATTLEWAVE5************

@IF
TURN
turn=20
@THEN
JUSTONCE
TEXT
^
^^ A 5th wave of Daleks has transmatted onto the battlefield!
^
ENDTEXT
PlayWaveFile
TRANS.wav
GIVETECHNOLOGY
technology=94
receiver=Dalek Taskforce
@ENDIF

@IF
TURN
turn=20
@THEN
JUSTONCE
CREATEUNIT
unit=War Drone (5)
Count=12
owner=Dalek Taskforce
veteran=no
homecity=NONE
locations
45,11
46,12
47,13
endlocations
@ENDIF

@IF
TURN
turn=20
@THEN
JUSTONCE
CREATEUNIT
unit=Chief (4)
owner=Dalek Taskforce
veteran=no
homecity=NONE
locations
45,11
46,12
47,13
endlocations
@ENDIF

@IF
TURN
turn=20
@THEN
JUSTONCE
CREATEUNIT
unit=SW Dalek (1)
owner=Dalek Taskforce
veteran=no
homecity=NONE
locations
45,11
46,12
47,13
endlocations
@ENDIF

@IF
TURN
turn=20
@THEN
JUSTONCE
CREATEUNIT
unit=Transolar (2)
Count=2
owner=Dalek Taskforce
veteran=no
homecity=NONE
locations
45,11
46,12
47,13
endlocations
@ENDIF

@IF
TURN
turn=20
@THEN
JUSTONCE
CREATEUNIT
unit=AB Dalek (1)
owner=Dalek Taskforce
veteran=no
homecity=NONE
locations
45,11
46,12
47,13
endlocations
@ENDIF

; ************BATTLEWAVE6************

@IF
TURN
turn=25
@THEN
JUSTONCE
TEXT
^
^^ A 6th wave of Daleks has transmatted onto the battlefield!
^
ENDTEXT
PlayWaveFile
TRANS.wav
GIVETECHNOLOGY
technology=95
receiver=Dalek Taskforce
@ENDIF

@IF
TURN
turn=25
@THEN
JUSTONCE
CREATEUNIT
unit=War Drone (6)
Count=12
owner=Dalek Taskforce
veteran=no
homecity=NONE
locations
45,11
46,12
47,13
endlocations
@ENDIF

@IF
TURN
turn=25
@THEN
JUSTONCE
CREATEUNIT
unit=Chief (5)
owner=Dalek Taskforce
veteran=no
homecity=NONE
locations
45,11
46,12
47,13
endlocations
@ENDIF

@IF
TURN
turn=25
@THEN
JUSTONCE
CREATEUNIT
unit=SW Dalek (2)
owner=Dalek Taskforce
veteran=no
homecity=NONE
locations
45,11
46,12
47,13
endlocations
@ENDIF

@IF
TURN
turn=25
@THEN
JUSTONCE
CREATEUNIT
unit=Transolar (3)
Count=2
owner=Dalek Taskforce
veteran=no
homecity=NONE
locations
45,11
46,12
47,13
endlocations
@ENDIF

@IF
TURN
turn=25
@THEN
JUSTONCE
CREATEUNIT
unit=AB Dalek (1)
Count=2
owner=Dalek Taskforce
veteran=no
homecity=NONE
locations
45,11
46,12
47,13
endlocations
@ENDIF

@IF
TURN
turn=25
@THEN
JUSTONCE
CREATEUNIT
unit=Cleaver (1)
owner=Dalek Taskforce
veteran=no
homecity=NONE
locations
45,11
46,12
47,13
endlocations
@ENDIF

; ************BATTLEWAVE7************

@IF
TURN
turn=30
@THEN
JUSTONCE
TEXT
^
^^ A 7th wave of Daleks has transmatted onto the battlefield!
^
ENDTEXT
PlayWaveFile
TRANS.wav
GIVETECHNOLOGY
technology=96
receiver=Dalek Taskforce
@ENDIF

@IF
TURN
turn=30
@THEN
JUSTONCE
CREATEUNIT
unit=War Drone (7)
Count=12
owner=Dalek Taskforce
veteran=no
homecity=NONE
locations
45,11
46,12
47,13
endlocations
@ENDIF

@IF
TURN
turn=30
@THEN
JUSTONCE
CREATEUNIT
unit=Chief (6)
owner=Dalek Taskforce
veteran=no
homecity=NONE
locations
45,11
46,12
47,13
endlocations
@ENDIF

@IF
TURN
turn=30
@THEN
JUSTONCE
CREATEUNIT
unit=SW Dalek (2)
Count=2
owner=Dalek Taskforce
veteran=no
homecity=NONE
locations
45,11
46,12
47,13
endlocations
@ENDIF

@IF
TURN
turn=30
@THEN
JUSTONCE
CREATEUNIT
unit=Transolar (4)
Count=2
owner=Dalek Taskforce
veteran=no
homecity=NONE
locations
45,11
46,12
47,13
endlocations
@ENDIF

@IF
TURN
turn=30
@THEN
JUSTONCE
CREATEUNIT
unit=AB Dalek (2)
Count=2
owner=Dalek Taskforce
veteran=no
homecity=NONE
locations
45,11
46,12
47,13
endlocations
@ENDIF

@IF
TURN
turn=30
@THEN
JUSTONCE
CREATEUNIT
unit=Cleaver (2)
owner=Dalek Taskforce
veteran=no
homecity=NONE
locations
45,11
46,12
47,13
endlocations
@ENDIF

; ************BATTLEWAVE8************

@IF
TURN
turn=35
@THEN
JUSTONCE
TEXT
^
^^ A 8th wave of Daleks has transmatted onto the battlefield!
^
ENDTEXT
PlayWaveFile
TRANS.wav
GIVETECHNOLOGY
technology=97
receiver=Dalek Taskforce
@ENDIF

@IF
TURN
turn=35
@THEN
JUSTONCE
CREATEUNIT
unit=War Drone (8)
Count=12
owner=Dalek Taskforce
veteran=no
homecity=NONE
locations
45,11
46,12
47,13
endlocations
@ENDIF

@IF
TURN
turn=35
@THEN
JUSTONCE
CREATEUNIT
unit=Chief (7)
owner=Dalek Taskforce
veteran=no
homecity=NONE
locations
45,11
46,12
47,13
endlocations
@ENDIF

@IF
TURN
turn=35
@THEN
JUSTONCE
CREATEUNIT
unit=SW Dalek (3)
Count=3
owner=Dalek Taskforce
veteran=no
homecity=NONE
locations
45,11
46,12
47,13
endlocations
@ENDIF

@IF
TURN
turn=35
@THEN
JUSTONCE
CREATEUNIT
unit=Transolar (4)
Count=2
owner=Dalek Taskforce
veteran=no
homecity=NONE
locations
45,11
46,12
47,13
endlocations
@ENDIF

@IF
TURN
turn=35
@THEN
JUSTONCE
CREATEUNIT
unit=AB Dalek (3)
Count=2
owner=Dalek Taskforce
veteran=no
homecity=NONE
locations
45,11
46,12
47,13
endlocations
@ENDIF

@IF
TURN
turn=35
@THEN
JUSTONCE
CREATEUNIT
unit=Cleaver (3)
owner=Dalek Taskforce
veteran=no
homecity=NONE
locations
45,11
46,12
47,13
endlocations
@ENDIF

; ************BATTLEWAVE9************

@IF
TURN
turn=40
@THEN
JUSTONCE
CREATEUNIT
unit=Commander
owner=Dalek Taskforce
veteran=no
homecity=NONE
locations
45,11
46,12
47,13
endlocations
@ENDIF

@IF
TURN
turn=40
@THEN
JUSTONCE
TEXT
^
^^ A 9th wave of Daleks has transmatted onto the battlefield!
^
ENDTEXT
PlayWaveFile
TRANS.wav
GIVETECHNOLOGY
technology=98
receiver=Dalek Taskforce
@ENDIF

@IF
TURN
turn=40
@THEN
JUSTONCE
CREATEUNIT
unit=War Drone (9)
Count=12
owner=Dalek Taskforce
veteran=no
homecity=NONE
locations
45,11
46,12
47,13
endlocations
@ENDIF

@IF
TURN
turn=40
@THEN
JUSTONCE
CREATEUNIT
unit=Chief (8)
owner=Dalek Taskforce
veteran=no
homecity=NONE
locations
45,11
46,12
47,13
endlocations
@ENDIF
@IF
TURN
turn=40
@THEN
JUSTONCE
CREATEUNIT
unit=SW Dalek (4)
Count=4
owner=Dalek Taskforce
veteran=no
homecity=NONE
locations
45,11
46,12
47,13
endlocations
@ENDIF

@IF
TURN
turn=40
@THEN
JUSTONCE
CREATEUNIT
unit=Transolar (4)
Count=2
owner=Dalek Taskforce
veteran=no
homecity=NONE
locations
45,11
46,12
47,13
endlocations
@ENDIF

@IF
TURN
turn=40
@THEN
JUSTONCE
CREATEUNIT
unit=AB Dalek (4)
Count=2
owner=Dalek Taskforce
veteran=no
homecity=NONE
locations
45,11
46,12
47,13
endlocations
@ENDIF

@IF
TURN
turn=40
@THEN
JUSTONCE
CREATEUNIT
unit=Cleaver (4)
owner=Dalek Taskforce
veteran=no
homecity=NONE
locations
45,11
46,12
47,13
endlocations
@ENDIF

; ************PROJECTILES************

@IF
RECEIVEDTECHNOLOGY
technology=99
receiver=Dalek Taskforce
@THEN
CREATEUNIT
unit=Dalek Torpedo
owner=Dalek Taskforce
veteran=no
homecity=NONE
locations
45,3
46,4
47,5
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=36
receiver=UNIT Garrison
@THEN
CREATEUNIT
unit=Barrage (x2)
owner=UNIT Garrison
veteran=no
homecity=NONE
locations
25,13
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=11
receiver=UNIT Garrison
@THEN
CREATEUNIT
unit=Barrage (x2)
owner=UNIT Garrison
veteran=no
homecity=NONE
locations
37,25
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=42
receiver=UNIT Garrison
@THEN
CREATEUNIT
unit=Barrage (x2)
owner=UNIT Garrison
veteran=no
homecity=NONE
locations
49,37
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=17
receiver=UNIT Garrison
@THEN
CREATEUNIT
unit=Barrage (x1)
owner=UNIT Garrison
veteran=no
homecity=NONE
locations
3,5
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=2
receiver=UNIT Garrison
@THEN
CREATEUNIT
unit=Barrage (x1)
owner=UNIT Garrison
veteran=no
homecity=NONE
locations
51,55
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=72
receiver=UNIT Garrison
@THEN
CREATEUNIT
unit=Missile
owner=UNIT Garrison
veteran=no
homecity=NONE
locations
17,5
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=73
receiver=UNIT Garrison
@THEN
CREATEUNIT
unit=Missile
owner=UNIT Garrison
veteran=no
homecity=NONE
locations
56,44
endlocations
@ENDIF

; ************UNIT LOSSES************

@IF
UNITKILLED
unit=Battery (I)
attacker=Dalek Taskforce
defender=UNIT Garrison
@THEN
JUSTONCE
TAKETECHNOLOGY
whom=UNIT Garrison
technology=36
@ENDIF

@IF
UNITKILLED
unit=Battery (II)
attacker=Dalek Taskforce
defender=UNIT Garrison
@THEN
JUSTONCE
TAKETECHNOLOGY
whom=UNIT Garrison
technology=11
@ENDIF

@IF
UNITKILLED
unit=Battery (III)
attacker=Dalek Taskforce
defender=UNIT Garrison
@THEN
JUSTONCE
TAKETECHNOLOGY
whom=UNIT Garrison
technology=42
@ENDIF

@IF
UNITKILLED
unit=Tank (I)
attacker=Dalek Taskforce
defender=UNIT Garrison
@THEN
JUSTONCE
TAKETECHNOLOGY
whom=UNIT Garrison
technology=17
@ENDIF

@IF
UNITKILLED
unit=Tank (II)
attacker=Dalek Taskforce
defender=UNIT Garrison
@THEN
JUSTONCE
TAKETECHNOLOGY
whom=UNIT Garrison
technology=2
@ENDIF

@IF
UNITKILLED
unit=Launcher (I)
attacker=Dalek Taskforce
defender=UNIT Garrison
@THEN
JUSTONCE
TAKETECHNOLOGY
whom=UNIT Garrison
technology=72
@ENDIF

@IF
UNITKILLED
unit=Launcher (II)
attacker=Dalek Taskforce
defender=UNIT Garrison
@THEN
JUSTONCE
TAKETECHNOLOGY
whom=UNIT Garrison
technology=73
@ENDIF

@IF
UNITKILLED
unit=UNIT Truck
attacker=Dalek Taskforce
defender=UNIT Garrison
@THEN
JUSTONCE
TEXT
^
^^ UNIT Supply Vehicle destroyed! 
^
^^ You lose 250 Command Points!
^
ENDTEXT
CHANGEMONEY
receiver=UNIT Garrison
amount=-250
@ENDIF

@IF
UNITKILLED
unit=UNIT Bunker
attacker=Dalek Taskforce
defender=UNIT Garrison
@THEN
JUSTONCE
TEXT
^
^^ UNIT HQ Bunker destroyed! 
^
^^ You lose 450 Command Points!
^
ENDTEXT
CHANGEMONEY
receiver=UNIT Garrison
amount=-450
@ENDIF

@IF
UNITKILLED
unit=UNIT Command
attacker=Dalek Taskforce
defender=UNIT Garrison
@THEN
JUSTONCE
TEXT
^
^^ UNIT Command Vehicle destroyed! 
^
^^ You lose 650 Command Points!
^
ENDTEXT
CHANGEMONEY
receiver=UNIT Garrison
amount=-650
@ENDIF

; ************DALEK LOSSES************

@IF
UNITKILLED
unit=Repair Dalek
attacker=UNIT Garrison
defender=Dalek Taskforce
@THEN
JUSTONCE
GIVETECHNOLOGY
technology=28
receiver=UNIT Garrison
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=28
receiver=UNIT Garrison
@THEN
JUSTONCE
TEXT
^
^^ UNIT engineers have managed to wire up some human-usable 
^^ versions of the laser energy weaponry taken from the 
^^ defeated Dalek repair drones...They can be field-tested
^^ right now...On the attacking enemy forces!
^
ENDTEXT
CREATEUNIT
unit=Retro-Laser
owner=UNIT Garrison
veteran=no
homecity=NONE
locations
16,50
19,53
19,47
endlocations
@ENDIF

@IF
UNITKILLED
unit=Dalek Supply
attacker=UNIT Garrison
defender=Dalek Taskforce
@THEN
JUSTONCE
TEXT
^
^^ Your troopers plunder Dalek supply crates and find 
^^ human-style laser weapons...The Daleks must have had
^^ plans to make the surviving UNIT soldiers into robomen!
^
^^ The research team arm some of your men with these guns.
^
^^ Keep your eyes peeled for more of these boxes.
^
ENDTEXT
CREATEUNIT
unit=Retro-Laser
owner=UNIT Garrison
veteran=no
homecity=NONE
locations
16,50
19,53
19,47
endlocations
@ENDIF

; ************SCORES************

@IF
UNITKILLED
unit=AnyUnit
attacker=UNIT Garrison
defender=Dalek Taskforce
@THEN
JUSTONCE
TEXT
^
^^ Destroying certain Dalek units will gain you 
^^ Command Points (CP) which can be used to buy
^^ much-needed new units...Airborne and Special
^^ Weapons Dalek types will yield more points!
^
ENDTEXT
@ENDIF

@IF
UNITKILLED
unit=Transolar (1)
attacker=UNIT Garrison
defender=Dalek Taskforce
@THEN
CHANGEMONEY
receiver=UNIT Garrison
amount=100
@ENDIF

@IF
UNITKILLED
unit=Transolar (2)
attacker=UNIT Garrison
defender=Dalek Taskforce
@THEN
CHANGEMONEY
receiver=UNIT Garrison
amount=200
@ENDIF

@IF
UNITKILLED
unit=Transolar (3)
attacker=UNIT Garrison
defender=Dalek Taskforce
@THEN
CHANGEMONEY
receiver=UNIT Garrison
amount=300
@ENDIF

@IF
UNITKILLED
unit=Transolar (4)
attacker=UNIT Garrison
defender=Dalek Taskforce
@THEN
CHANGEMONEY
receiver=UNIT Garrison
amount=400
@ENDIF

@IF
UNITKILLED
unit=AB Dalek (1)
attacker=UNIT Garrison
defender=Dalek Taskforce
@THEN
CHANGEMONEY
receiver=UNIT Garrison
amount=150
@ENDIF

@IF
UNITKILLED
unit=AB Dalek (2)
attacker=UNIT Garrison
defender=Dalek Taskforce
@THEN
CHANGEMONEY
receiver=UNIT Garrison
amount=250
@ENDIF

@IF
UNITKILLED
unit=AB Dalek (3)
attacker=UNIT Garrison
defender=Dalek Taskforce
@THEN
CHANGEMONEY
receiver=UNIT Garrison
amount=350
@ENDIF

@IF
UNITKILLED
unit=AB Dalek (4)
attacker=UNIT Garrison
defender=Dalek Taskforce
@THEN
CHANGEMONEY
receiver=UNIT Garrison
amount=450
@ENDIF

@IF
UNITKILLED
unit=Cleaver (1)
attacker=UNIT Garrison
defender=Dalek Taskforce
@THEN
CHANGEMONEY
receiver=UNIT Garrison
amount=200
@ENDIF

@IF
UNITKILLED
unit=Cleaver (2)
attacker=UNIT Garrison
defender=Dalek Taskforce
@THEN
CHANGEMONEY
receiver=UNIT Garrison
amount=300
@ENDIF

@IF
UNITKILLED
unit=Cleaver (3)
attacker=UNIT Garrison
defender=Dalek Taskforce
@THEN
CHANGEMONEY
receiver=UNIT Garrison
amount=400
@ENDIF

@IF
UNITKILLED
unit=Cleaver (4)
attacker=UNIT Garrison
defender=Dalek Taskforce
@THEN
CHANGEMONEY
receiver=UNIT Garrison
amount=500
@ENDIF

@IF
UNITKILLED
unit=SW Dalek (1)
attacker=UNIT Garrison
defender=Dalek Taskforce
@THEN
CHANGEMONEY
receiver=UNIT Garrison
amount=100
@ENDIF

@IF
UNITKILLED
unit=SW Dalek (2)
attacker=UNIT Garrison
defender=Dalek Taskforce
@THEN
CHANGEMONEY
receiver=UNIT Garrison
amount=200
@ENDIF

@IF
UNITKILLED
unit=SW Dalek (3)
attacker=UNIT Garrison
defender=Dalek Taskforce
@THEN
CHANGEMONEY
receiver=UNIT Garrison
amount=300
@ENDIF

@IF
UNITKILLED
unit=SW Dalek (4)
attacker=UNIT Garrison
defender=Dalek Taskforce
@THEN
CHANGEMONEY
receiver=UNIT Garrison
amount=400
@ENDIF

@IF
UNITKILLED
unit=Chief (1)
attacker=UNIT Garrison
defender=Dalek Taskforce
@THEN
CHANGEMONEY
receiver=UNIT Garrison
amount=100
@ENDIF

@IF
UNITKILLED
unit=Chief (2)
attacker=UNIT Garrison
defender=Dalek Taskforce
@THEN
CHANGEMONEY
receiver=UNIT Garrison
amount=200
@ENDIF

@IF
UNITKILLED
unit=Chief (3)
attacker=UNIT Garrison
defender=Dalek Taskforce
@THEN
CHANGEMONEY
receiver=UNIT Garrison
amount=300
@ENDIF

@IF
UNITKILLED
unit=Chief (4)
attacker=UNIT Garrison
defender=Dalek Taskforce
@THEN
CHANGEMONEY
receiver=UNIT Garrison
amount=400
@ENDIF

@IF
UNITKILLED
unit=Chief (5)
attacker=UNIT Garrison
defender=Dalek Taskforce
@THEN
CHANGEMONEY
receiver=UNIT Garrison
amount=500
@ENDIF

@IF
UNITKILLED
unit=Chief (6)
attacker=UNIT Garrison
defender=Dalek Taskforce
@THEN
CHANGEMONEY
receiver=UNIT Garrison
amount=600
@ENDIF

@IF
UNITKILLED
unit=Chief (7)
attacker=UNIT Garrison
defender=Dalek Taskforce
@THEN
CHANGEMONEY
receiver=UNIT Garrison
amount=700
@ENDIF

@IF
UNITKILLED
unit=Chief (8)
attacker=UNIT Garrison
defender=Dalek Taskforce
@THEN
CHANGEMONEY
receiver=UNIT Garrison
amount=800
@ENDIF

@IF
UNITKILLED
unit=Commander
attacker=UNIT Garrison
defender=Dalek Taskforce
@THEN
CHANGEMONEY
receiver=UNIT Garrison
amount=1000
@ENDIF

@IF
UNITKILLED
unit=Commander
attacker=UNIT Garrison
defender=Dalek Taskforce
@THEN
JUSTONCE
TEXT
^
^^ The Dalek Saucer Commander has been destroyed!
^
^^ He was a tough nut to crack, but your lads have
^^ managed it! This victory will give hope that the
^^ Daleks can be defeated...!
^
^^ Could this mean victory?
^
ENDTEXT
@ENDIF

@IF
CITYTAKEN
city=Dalek Saucer
attacker=UNIT Garrison
defender=Dalek Taskforce
@THEN 
JUSTONCE
TEXT
^
^^ As your troops storm the Dalek Saucer, you realise
^^ that there is finally a ray of hope that Humanity 
^^ might win this war with the merciless aliens...
^
^^ You wonder what the future holds...
^
ENDTEXT
@ENDIF

@IF
CITYTAKEN
city=Dalek Saucer
attacker=UNIT Garrison
defender=Dalek Taskforce
@THEN 
JUSTONCE
TEXT
^
^^ The answer soon comes as the Dalek Supreme,
^^ in orbit aboard the Dalek Mothership, orders
^^ a virus bomb dropped on your position....
^
^^ All livng things in the area are turned to 
^^ protoplasmic soup within thirty seconds...
^
^^ You will be remembered, Colonel.
^
ENDTEXT
PlayWaveFile
FINAL.wav
DESTROYACIVILIZATION
whom=UNIT Garrison
@ENDIF

@IF
TURN
turn=49
@THEN
JUSTONCE
TEXT
^
^^ The Dalek Extermination Force is finally defeated!
^
^^ UNIT has held the fort and prevented valuable 
^^ research falling into the hands of the Daleks!
^
^^ You salute your weary men as they cheer you.
^
ENDTEXT
@ENDIF

@IF
TURN
turn=49
@THEN
JUSTONCE
TEXT
^
^^ On the Dalek Mothership, in orbit around the North
^^ Pole, the Dalek Supreme is most impressed as he hears 
^^ reports of your surprising victory...
^
ENDTEXT
@ENDIF

@IF
TURN
turn=49
@THEN
JUSTONCE
TEXT
^
^^ So impressed, in fact, that he immediately orders 
^^ a massive Neutronic bomb strike on your position. 
^^ All UNIT forces are quickly reduced to their
^^ component atoms...Your death is instantaneous.
^
^^ Jolly bad luck, Colonel!
^
ENDTEXT
PlayWaveFile
FINAL.wav
DESTROYACIVILIZATION
whom=UNIT Garrison
@ENDIF

@ENDEVENTS
